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Football Card Fights

in development · iOS + Android

Real-time card duel built as a tug of war. One deterministic game engine runs on the server, on the phone and in the bot, so no rule is written twice.

Stack: Expo · Reanimated · Skia · TypeScript · WebSocket · PostgreSQL

Problem

Card games reward whoever owns the strongest cards. The goal here is a duel where a weaker deck can still win through timing and tricks: rough play, provocation, wasting time.

Constraints

Architecture

Decisions

Results

[Add measured numbers here: frame rate on a reference device, simulated matches in CI, win rate of the strongest deck.]

What I would do next

[Fill in after launch.]